AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games on Android in Bulgaria: Q1 2022
Discover the performance trends of the top 5 2D cartoon games on Android in Bulgaria during Q1 2022, including downloads, revenue, and active users.
Performance of Top 5 2D Cartoon Games on Android in Bulgaria in Q1 2022
During the first quarter of 2022, several 2D cartoon games on Android captured the interest of users in Bulgaria. Here’s a closer look at the performance trends of the top 5 games: Brain Story: Tricky Puzzle, DOP 4: Draw One Part, 1945 Air Force: Airplane games, Snake.io - Fun Snake .io Games, and My Talking Tom 2.
Brain Story: Tricky Puzzle
Brain Story: Tricky Puzzle saw its weekly downloads decrease from 19.5K in late December to around 2.5K by the end of March. The game’s weekly active users followed a similar trend, dropping from 22.8K to approximately 5.4K over the quarter. No revenue data was reported for this period.
DOP 4: Draw One Part
DOP 4: Draw One Part experienced a fluctuating download rate, peaking at 6.3K in late February. Weekly active users showed an overall upward trend, starting at 10.1K and reaching 12.1K at the end of February before stabilizing around 9K in late March. Revenue data was not available for this game during the quarter.
1945 Air Force: Airplane games
1945 Air Force: Airplane games maintained a consistent download rate, with weekly downloads hovering around 5K. Weekly revenue varied, peaking at $1.3K in late February. Active users grew steadily, starting at 19.2K and reaching 23.4K in early March before a slight decline to 21.4K by the end of the quarter.
Snake.io - Fun Snake .io Games
Snake.io - Fun Snake .io Games experienced varied download rates, peaking at 6.9K in late January. Active users saw substantial growth from 17.2K in late December to a peak of 32.1K in late January before stabilizing around 21.6K by the end of March. Revenue data was not reported for this period.
My Talking Tom 2
My Talking Tom 2 maintained a steady download rate, averaging around 4K per week. Weekly revenue showed a gradual increase, peaking at $47 in mid-March. Active users remained stable, fluctuating slightly around 52K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.